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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.06.30 11:04:00 -
[1]
It is possible to make more isk in the safety of empire by grinding l4's than ratting and "helping concord" in 0.0. I always tought eve was a game of "risk and reward". The more risk u take the more u get out of it. Why isnt this applied on the NPC's in 0.0? It is time to increase the bounties in certain area's.
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.06.30 16:35:00 -
[2]
Originally by: Furb Killer -1.0 true sec space is fine, -0.01 not. In general ccp should make all high true sec 0.0 better.
Some regions have entire consellations that are between -0.01 and -0.15 sec. Belt ratting makes about 12 mil per hour of bounties. Some would say well go mining then, but thats also impossible. The other solution is plexing. There aint enough around since wormholes were invented. So basicly its wasted space that nobody can use or its used out of boredom, and a waste of time from a economic point of view 
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.06.30 17:16:00 -
[3]
Originally by: Jaina Proudmoar Right problem, wrong solution.
ISK inflation in the game is already a huge problem - while I agree that L4 highsec missions paying more than 0.0 ratting doesn't make sense on the risk-reward scale, this is not the answer.
Nerf missions - don't boost ratting.
well since there are bs rats in low sec i see no other option than boosting ratting. Im not sure but i think the lower 0.0 sec sytems (-0.01/-0.15) are as good as the good low sec (0.1 sec ) systems. Maybe both options will be a good idea. Boosting 0.0 bounties and nerfing l4's bounties. Lets get the "risk vs reward" more inline with each other
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.01 11:54:00 -
[4]
up
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.04 10:23:00 -
[5]
up
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.16 19:40:00 -
[6]
Originally by: Ephemeron As someone who makes most a lot of money ratting in 0.0, I'd say NO to this idea but I have a counter proposal:
Currently, the faction spawn distribution is slanted heavily in favor of those people who spawn belts right after DT. In general, my experience shows that I get AT LEAST 30% (now maybe 60%) more commander and officer spawns when I search belts after DT than I do when I farm hours later
Fix to income distribution to be independent of time zones and you will see a more profitable 0.0 - from point of view of regular people. To achieve this, CCP would need to add a special flag in the spawn generation code, that if it is the very first spawn after server reboot, then it will never be a faction spawn. Faction spawn would only have a chance of appearing if you, or someone else, has killed at least 1 default spawn.
However, since eliminating faction spawn chance from first spawn after dt would significantly reduce to overall rate of finding commanders/officers, the default random algorithm should be adjusted to increase the chances of getting faction spawns. In my estimate, the chances would need to be upped by about 20%.
dude stop hijacking this proposal , the issue here is that l4's make more isk than belt ratting in general.
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.16 22:19:00 -
[7]
That is a option. What about chaining. I know if u kill every NPC in the belt (avarage 12 belts) for 3 hours u get 1 "special" spawn. That means Hauler/faction/ officer. If someone is chaining it can take far longer before u even get such a spawn. Chaining wil give u every 4-5 hours a special spawn (on avarage). What if such a spawn is a hauler spawn containing 7m tri and 80k isogen. The fluctuations are just too big.
If u get a officer spawn u might earn more than L4's. Im playing eve for over 2 yrs, 1 yr ratting in 0.0 and i only had a offcier spawn once. A ahremen meta 13 that dropped a ahremen armour expl hadner ahremen cabbooster and 250m db stuff. Close to a bilion in loot. How fast do u have a bilion isk worth in LP's?
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.17 10:23:00 -
[8]
Originally by: Tiger's Spirit Not supported and pls dont write an another topic for i need more officer spawn in 0.0
If u would have spend some time reading the above posts serious, u would have seen that it isnt the issue here.
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.17 14:55:00 -
[9]
Edited by: Dave Meltdown on 17/07/2009 14:58:59
Originally by: mazzilliu
i have always been of the opinion that nerfing highsec missions would simply cause a cancelled subscription problem for CCP. i've always been under the impression that many people are not willing to take assets to lowsec or 0.0 for any reason, and that the solution for balancing is to increase the rewards of low/0sec while leaving highsec untouched.
i do think that changing 0.0 ratting will have a big impact on the game but i think that it needs to be looked at for the sake of casual players who tend to use this resource more then anyone else.
Npc'ing has a very big impact and simply nerfing l4's isnt a option ether. Adjusting drop rates can a solution but i think this need to be studied by CCP. Different rats drop different loot that refines/sells for different amounts. So a general solution can be difficult. The perfect solution could be adding a "proof" of killing a NPC at a concord station vs fixed prices. Im talking about adding items similar to the blue sleeper scripts that are in every sleeper wreck. A bs should drop a more valued script than a cruiser. This would make it fair vs the ratter that chains for more BS spawns and the one that kills every NPC for the chance on a faction NPC. Or maybe bringing back the old 'Logs" that did drop a year ago random from each rat and let those be worth something at concord stations. Because this happens totaly random only the looters will profit and it wont profit the macro users. I have no idea how much they should be worth. I think my last solution is better than the first 1. Maybe to avoid inflation u get LP's vs the 'Logs" and a brand new Concord LP Store. This would make ratting vs missioning more in line and the macro's dont get any Lp's.
Exact numbers are hard to come with, i think only CCP can figur that out with complicated loot drop formulas. For that reson i think CCP need to come with a solution were they can live with after they placed l4 mission next to NPC'ing
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.17 20:03:00 -
[10]
Originally by: Hrodgar Ortal
Originally by: mazzilliu
i have always been of the opinion that nerfing highsec missions would simply cause a cancelled subscription problem for CCP. i've always been under the impression that many people are not willing to take assets to lowsec or 0.0 for any reason, and that the solution for balancing is to increase the rewards of low/0sec while leaving highsec untouched.
i do think that changing 0.0 ratting will have a big impact on the game but i think that it needs to be looked at for the sake of casual players who tend to use this resource more then anyone else.
I agree that plainly nerfing mission running isn't the right way either. I just think that there are no quick and easy fixes and everything will have to be looked at since it all connects. For simplicities sake lets assume we add more module drops to ratting in 0.0, how does that in turn affect mining profitability? So just boosting ratting is in my opinion a bit to simple as it can have serious effects to either inflation (making the boost worthless) or other professions (increasing the mineral supply from module reprocessing). It is a hard balance which means it doesn't have simple sollutions.
Nothing is simple, even implementing this stuff is pretty difficult. Thats why i have created this propasal, to do some brain storming, comming to conclusions and realising there is a problem that effects alot of people playing this game on a daily basis. Its up to the CSM and CCP to really think this out. In the mean while, the best idea i have seen yet for this problem is the LP store idea in combination of collecting dropt items that can be handed over for LP's at concord stations,
If anyone has more idea's pls keep posting
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.18 12:55:00 -
[11]
Edited by: Dave Meltdown on 18/07/2009 12:55:52
Originally by: Terra Mikael I disagree.
Most zero sec dwellers are bigger carebears then their high sec counterparts. Zero sec is just a big money making machine. Now if local was removed from zero sec, I could imagine up'ing profits, but as it stands, most people just log when hostiles enter local.
lol u are deffinaly never been in 0.0, U make more isk PER HOUR by grinding l4's than ratting or plexing in 0.0. The plexes arent even worth the effort cause u always need to split the rewards becasue u cant solo them. That brings back the issue of security, less isk more risk in 0.0....
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.20 11:15:00 -
[12]
Edited by: Dave Meltdown on 20/07/2009 11:18:37
Make me happy, Zastrow J, and bring this into the next CSM meeting
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Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.23 15:47:00 -
[13]
i have changed the name a bit |

Dave Meltdown
Capital Construction Inc.
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Posted - 2009.07.28 11:46:00 -
[14]
up
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